ARCs
Enemy database with tactics, weaknesses, and drop information
Enemy database with tactics, weaknesses, and drop information
Enemy database with tactics, weaknesses, and drop information
Showing 17 of 17 ARCs
Flying, drone-like robots equipped with powerful machine guns. They operate in swarms, are fast, agile, and relentless. Their buzzing and screeching audio cues are your first warning.
Small, unarmored turret providing close-quarters defense. Mounted on interior walls, it scans for movement and unleashes rapid fire when it spots Raiders.
Small, spider-like robots that leap onto players, attaching themselves to your head. They're fast and disorienting, designed to punish careless Raiders.
A colossal machine deployed during Harvester Events. It's the Goliath of the ARC forces with incredible durability and lethal arsenal. Requires full squad coordination.
Spotters are flying support drones for the Bombardier. They will point a laser at any Raider in line-of-sight so the Bombardier can accurately target them. If both Spotters are destroyed a new pair will respawn. When the Bombardier is destroyed the Spotters will fly away.
A swift, unarmored scout drone with three rotors. While fragile, it acts as an aerial alarm system, calling in reinforcements when it spots Raiders.
The Shredder appears in Stella Montis, challenging Raiders to stay sharp in close-quarter encounters.
Stationary but deadly turrets that perch on high vantage points. They scan for targets with long-range precision and lock onto players from a distance.
A formidable flying ARC that dominates airspace with powerful rocket attacks and devastating area-of-effect damage. Designed to saturate areas with explosions.
Small explosive ARC that detonates when approached. Quick elimination required to prevent area damage.
Big walking Spider with heavy armour and energy shield. Can shoot gas grenades. Can call in Fireball, Wasp, Leaper, Bastion, Bombardier and Rocketeer. Makes the queen look friendly.
Massive, arachnid-like siege engine with heavy armor and gravity-defying leap ability. Can clear impossible gaps and reach high vantage points.
Medium-class drone with armored rotors. It fires focused, high-speed projectiles with a brief red laser warning. Designed to shred shields and light armor.
Small armored rolling ARC that spits flame. Opens front panel when near Raiders to burn them alive, exposing its soft core.
A massive artillery unit designed for long-range bombardment. Equipped with devastating explosive capabilities and heavy armor, it can rain destruction from great distances.
Massive, crab-like machines that are slow but devastating. They're capable of shredding shields and dealing massive damage with heavy attacks.
This is the largest of the rolling ARCs, a massive, spherical construct designed to dominate open ground. Its primary tactic is to stop periodically on the battlefield to transmit disruptive signals, acting as a massive relay for the ARC network. Be warned, however, its most unique (and dangerous) trait is its resilience: as it takes damage, its outer shell breaks apart into many smaller, armored pieces. Its final attack is a relentless one: it will roll directly at high speed toward any Raider it detects, essentially turning itself into a giant, high-impact bowling ball.